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Archive for the ‘CODING’ Category

open Terminal

the commad to use is “say”

simple way>$ say “yo man big up”

other voices>$ say -v Kathy “yo man big up”

from file>$ say -f my_file_to_read.txt

to file>$ say -o “output_file.aiff” “yo man big up put those shit on file”


you can combine all in different ways, as you like.

for more info type:

>$ man say




Feed: CreativeApplications.Net


GRID is an interactive multi-touch sound visualization for the band Mathon and the ZKM AppArtAward 2011. Created for live events, the application consists of a desktop version for realtime graphic visualization of music – created using Processing and also an iOS version for interacting with the Processing app – created using openFrameworks.

The basic appearance is based on a shape that deforms synced to an audio signal. A never ending journey through portal-like visuals, organic and technical scenes take the viewer into a surreal feeling atmosphere. Forming rapidly changing pictures out of those shapes the viewer seems to be part of electrical impulses catching short impressions of the human and his role in the universe…..</em

Continue reading: Grid [iPhone, iPad, oF, Processing]

Feed: CreativeApplications.Net


The Digital Rube Goldberg Processor is the outcome of a workshop The Product collective gave at the HfG Karlsruhe (Design School). The team was invited to give a 4-day Processing workshop for the communication design students there. Since they understand it is impossible to teach programming to beginners just within 4 days, they decided to focus more on the essential topics behind generative and computational design, to provide a grounded starting point for the students.

Jens explains: We first gave a quick introduction to the processing environment, thematically centered around the actual matter of generative design, namely digital data. Given the fact that any stored data is binary code in the end, it is the encoding and decoding algorithms that make digital data meaningful for us. To create an awareness for that, we came up with the idea of the rube-goldberg-processor (wiki). It is an potentially endless line of sub-processors that transform the same dataset from one state into another. Each group of students had a translate-from-to assignment, e.g. from moving image to sound. To make the steps more comprehensible for observers, the transfer was made in an analog way (camera pointing to monitor, microphone in front of speaker…) In the end, this obvoiusly led to an indecipherable outcome, but on the way, the teams had to negotiate basic “protocols” and concerned themselves with several techniques that are used in computational design.

The flickr account in question, website with video and photos

The student teams were:
Sound to printed patterns: Matthias Gieselmann, Stefanie Miller
Moving image to sound: Kirstin Griech, Simon Schelsky
Text to image: Nadja Schoch, Lisa Stöckel

The Product team provided the first step (image to text) as well as the last step, the flickr uploader. The rest was done by the students.

For more teaching by The Product, see the-product.org/category/teaching

The Product a berlin-based spatial and media-related design practice. They conceive design concepts. They create installations. They animate surfaces. They design spaces. They develop objects. And they extensively think about the application and combination of technologies in meaningful ways.


Text to Graphics


Graphics to Sound


Sound to Print


Print to Flickr


Flickr to Text



yeah, adv coding in python with Ableton Live.


gonna fall in love..


import Live # This allows us (and the Framework methods) to use the Live API on occasion
import time # We will be using time functions for time-stamping our log file outputs
""" All of the Framework files are listed below, but we are only using using some of them in this script (the rest are commented out) """

from _Framework.ButtonElement import ButtonElement # Class representing a button a the controller#
from _Framework.ButtonMatrixElement import ButtonMatrixElement # Class representing a 2-dimensional set of buttons#
from _Framework.ButtonSliderElement import ButtonSliderElement # Class representing a set of buttons used as a slider
from _Framework.ChannelStripComponent import ChannelStripComponent # Class attaching to the mixer of a given track#
from _Framework.ChannelTranslationSelector import ChannelTranslationSelector # Class switches modes by translating the given controls' message channel
from _Framework.ClipSlotComponent import ClipSlotComponent # Class representing a ClipSlot within Live
from _Framework.CompoundComponent import CompoundComponent # Base class for classes encompasing other components to form complex components


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